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Design Patterns: Elements of Reusable Object-Oriented Software

Design Patterns: Elements of Reusable Object-Oriented Software

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  • Title Design Patterns: Elements of Reusable Object-Oriented Software
  • Author(s)  Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides, Grady Booch
  • Publisher:   Addison-Wesley Professional
  • Paperback ‏ : ‎ 416 pages
  • Language: English
  • ISBN-10 ‏ : ‎ 0201633612
  • ISBN-13 ‏ : ‎ 978-0201633610

Book Description – Design Patterns: Elements of Reusable Object-Oriented Software

Design Patterns: Elements of Reusable Object-Oriented Software – Design Patterns is a modern classic in the object-oriented programming literature, providing timeless and elegant solutions to typical software design challenges. It defines techniques for managing object generation, object composition into bigger structures, and object control flow coordination. Throughout the book, there are various illustrations of how composition, rather than inheritance, can improve code reusability and flexibility. It’s important to note that this isn’t a lesson, but rather a catalog that you can use to locate an object-oriented design pattern that’s right for your application’s needs—a choice for virtuoso programmers who value (or require) consistent, well-engineered object-oriented designs.

What Will You Learn

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  • The methods include a simple pictographic language, scenario-based modelling techniques, a workshop structure, and their relationship to other modelling methods, as well as how they might handle a variety of problems.
  • Each DDD technique is essential for creating better software. It never gets bogged down in minutiae; instead, it concentrates on what you need to know to get results.
  • Best practises, experience-based methodologies, and fundamental concepts for developing software projects in difficult domains.
  • DDD techniques are demonstrated using examples from known domains, as well as how to apply DDD to a variety of architectures, including hexagonal, SOA, Rest, CQRS, Event-Driven, and Fabric/Grid-Based architectures.
  • How to build stable and extensible monoliths, and how to gradually redesign and reimplement even the most complex old systems into truly successful microservices.

Four top-notch designers give a library of simple and brief answers to often occurring design difficulties, capturing a wealth of experience about the design of object-oriented software. These 23 patterns, which were previously undocumented, help designers to develop more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions.

Each pattern explains when it is appropriate to use it when it can be used in light of other design limitations, and the repercussions and trade-offs of employing it in a broader design. All patterns are based on real-world examples and compiled from real-world systems. Each design comes with code that shows how to implement it in object-oriented programming languages like C++ or Smalltalk.

About The Author

Dr. Erich Gamma is the technical director of Object Technology International’s Software Technology Center in Zurich, Switzerland. Dr. Richard Helm is a member of the IBM Consulting Group’s Object Technology Practice Group in Sydney, Australia. Dr. Ralph Johnson is a member of the Computer Science Department at the University of Illinois at Urbana-Champaign.

John Vlissides is a member of the IBM T. J. Watson Research Center’s research staff in Hawthorne, New York. For more than a decade, he has worked as a designer, implementer, researcher, lecturer, and consultant in the field of object-oriented technology. He is co-editor of Pattern Languages of Program Design 2 and co-author of Design Patterns: Elements of Reusable Object-Oriented Software (both from Addison-Wesley). Dr. Dobb’s Journal Excellence in Programming Award was given to him and the other co-authors of Design Patterns in 1998.

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